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'iterate' : '') export const MAP_KEY_ITERATE_KEY = Symbol(__DEV__ ? 'Map key iterate' : '') export class ReactiveEffect<T = any> { active = true deps: Dep[] = [] parent: ReactiveEffect | undefined = undefined /** * Can be attached after creation * @internal */ computed?: ComputedRefImpl<T> /** * @internal */ allowRecurse?: boolean /** * @internal */ private deferStop?: boolean onStop?: () => void // dev only onTrack?: (event: DebuggerEvent) => void // dev only onTrigger?: (event: DebuggerEvent) => void constructor( public fn: () => T, public scheduler: EffectScheduler | null = null, scope?: EffectScope ) { recordEffectScope(this, scope) } run() { if (!this.active) { return this.fn() } let parent: ReactiveEffect | undefined = activeEffect let lastShouldTrack = shouldTrack while (parent) { Iif (parent === this) { return } parent = parent.parent } try { this.parent = activeEffect activeEffect = this shouldTrack = true trackOpBit = 1 << ++effectTrackDepth if (effectTrackDepth <= maxMarkerBits) { initDepMarkers(this) } else { cleanupEffect(this) } return this.fn() } finally { if (effectTrackDepth <= maxMarkerBits) { finalizeDepMarkers(this) } trackOpBit = 1 << --effectTrackDepth activeEffect = this.parent shouldTrack = lastShouldTrack this.parent = undefined if (this.deferStop) { this.stop() } } } stop() { // stopped while running itself - defer the cleanup if (activeEffect === this) { this.deferStop = true } else if (this.active) { cleanupEffect(this) if (this.onStop) { this.onStop() } this.active = false } } } function cleanupEffect(effect: ReactiveEffect) { const { deps } = effect if (deps.length) { for (let i = 0; i < deps.length; i++) { deps[i].delete(effect) } deps.length = 0 } } export interface DebuggerOptions { onTrack?: (event: DebuggerEvent) => void onTrigger?: (event: DebuggerEvent) => void } export interface ReactiveEffectOptions extends DebuggerOptions { lazy?: boolean scheduler?: EffectScheduler scope?: EffectScope allowRecurse?: boolean onStop?: () => void } export interface ReactiveEffectRunner<T = any> { (): T effect: ReactiveEffect } /** * Registers the given function to track reactive updates. * * The given function will be run once immediately. Every time any reactive * property that's accessed within it gets updated, the function will run again. * * @param fn The function that will track reactive updates. * @param options Allows to control the effect's behaviour. * @returns A runner that can be used to control the effect after creation. */ export function effect<T = any>( fn: () => T, options?: ReactiveEffectOptions ): ReactiveEffectRunner { if ((fn as ReactiveEffectRunner).effect) { fn = (fn as ReactiveEffectRunner).effect.fn } const _effect = new ReactiveEffect(fn) if (options) { extend(_effect, options) Iif (options.scope) recordEffectScope(_effect, options.scope) } if (!options || !options.lazy) { _effect.run() } const runner = _effect.run.bind(_effect) as ReactiveEffectRunner runner.effect = _effect return runner } /** * Stops the effect associated with the given runner. * * @param runner Association with the effect to stop tracking. */ export function stop(runner: ReactiveEffectRunner) { runner.effect.stop() } export let shouldTrack = true const trackStack: boolean[] = [] /** * Temporarily pauses tracking. */ export function pauseTracking() { trackStack.push(shouldTrack) shouldTrack = false } /** * Re-enables effect tracking (if it was paused). */ export function enableTracking() { trackStack.push(shouldTrack) shouldTrack = true } /** * Resets the previous global effect tracking state. */ export function resetTracking() { const last = trackStack.pop() shouldTrack = last === undefined ? true : last } /** * Tracks access to a reactive property. * * This will check which effect is running at the moment and record it as dep * which records all effects that depend on the reactive property. * * @param target Object holding the reactive property. * @param type Defines the type of access to the reactive property. * @param key Identifier of the reactive property to track. */ export function track(target: object, type: TrackOpTypes, key: unknown) { if (shouldTrack && activeEffect) { let depsMap = targetMap.get(target) if (!depsMap) { targetMap.set(target, (depsMap = new Map())) } let dep = depsMap.get(key) if (!dep) { depsMap.set(key, (dep = createDep())) } const eventInfo = __DEV__ ? { effect: activeEffect, target, type, key } : undefined trackEffects(dep, eventInfo) } } export function trackEffects( dep: Dep, debuggerEventExtraInfo?: DebuggerEventExtraInfo ) { let shouldTrack = false if (effectTrackDepth <= maxMarkerBits) { if (!newTracked(dep)) { dep.n |= trackOpBit // set newly tracked shouldTrack = !wasTracked(dep) } } else { // Full cleanup mode. shouldTrack = !dep.has(activeEffect!) } if (shouldTrack) { dep.add(activeEffect!) activeEffect!.deps.push(dep) if (__DEV__ && activeEffect!.onTrack) { activeEffect!.onTrack({ effect: activeEffect!, ...debuggerEventExtraInfo! }) } } } /** * Finds all deps associated with the target (or a specific property) and * triggers the effects stored within. * * @param target The reactive object. * @param type Defines the type of the operation that needs to trigger effects. * @param key Can be used to target a specific reactive property in the target object. */ export function trigger( target: object, type: TriggerOpTypes, key?: unknown, newValue?: unknown, oldValue?: unknown, oldTarget?: Map<unknown, unknown> | Set<unknown> ) { const depsMap = targetMap.get(target) if (!depsMap) { // never been tracked return } let deps: (Dep | undefined)[] = [] if (type === TriggerOpTypes.CLEAR) { // collection being cleared // trigger all effects for target deps = [...depsMap.values()] } else if (key === 'length' && isArray(target)) { const newLength = Number(newValue) depsMap.forEach((dep, key) => { if (key === 'length' || key >= newLength) { deps.push(dep) } }) } else { // schedule runs for SET | ADD | DELETE if (key !== void 0) { deps.push(depsMap.get(key)) } // also run for iteration key on ADD | DELETE | Map.SET switch (type) { case TriggerOpTypes.ADD: if (!isArray(target)) { deps.push(depsMap.get(ITERATE_KEY)) if (isMap(target)) { deps.push(depsMap.get(MAP_KEY_ITERATE_KEY)) } } else if (isIntegerKey(key)) { // new index added to array -> length changes deps.push(depsMap.get('length')) } break case TriggerOpTypes.DELETE: if (!isArray(target)) { deps.push(depsMap.get(ITERATE_KEY)) if (isMap(target)) { deps.push(depsMap.get(MAP_KEY_ITERATE_KEY)) } } break case TriggerOpTypes.SET: if (isMap(target)) { deps.push(depsMap.get(ITERATE_KEY)) } break } } const eventInfo = __DEV__ ? { target, type, key, newValue, oldValue, oldTarget } : undefined if (deps.length === 1) { if (deps[0]) { if (__DEV__) { triggerEffects(deps[0], eventInfo) } else E{ triggerEffects(deps[0]) } } } else { const effects: ReactiveEffect[] = [] for (const dep of deps) { if (dep) { effects.push(...dep) } } if (__DEV__) { triggerEffects(createDep(effects), eventInfo) } else E{ triggerEffects(createDep(effects)) } } } export function triggerEffects( dep: Dep | ReactiveEffect[], debuggerEventExtraInfo?: DebuggerEventExtraInfo ) { // spread into array for stabilization const effects = isArray(dep) ? dep : [...dep] for (const effect of effects) { if (effect.computed) { triggerEffect(effect, debuggerEventExtraInfo) } } for (const effect of effects) { if (!effect.computed) { triggerEffect(effect, debuggerEventExtraInfo) } } } function triggerEffect( effect: ReactiveEffect, debuggerEventExtraInfo?: DebuggerEventExtraInfo ) { if (effect !== activeEffect || effect.allowRecurse) { if (__DEV__ && effect.onTrigger) { effect.onTrigger(extend({ effect }, debuggerEventExtraInfo)) } if (effect.scheduler) { effect.scheduler() } else { effect.run() } } } |